Game Tokenomics Diagram
Let's consider an illustrative game as an example for tokenomics models.
There are a number of external and internal factors that influence tokenomics.
The diagram presented is based on assumptions, and the predictions it makes need to be verified in practice.
We convened with the marketing team, who informed us that there are 100 players, and we needed to create a design for the demand and supply of NFTs, which players can use to earn tokens.
We proposed three NFT options, each with a price in native token, daily income, and daily expense, and specified certain in-game actions that must be reported:
A: 20 / 1 / 0
B: 100 / 3 / 1
C: 400 / 5 / 2
The marketing team later informed us that the conversion rates for purchases of A/B/C will be 90% / 50% / 20%, meaning 90 / 50 / 20 players will buy our NFTs. However, that's not all. They also told us that based on their expert evaluations, players will remain in the game for an average of 2 / 3 / 4 months.
Now, we can assess the supply and demand for tokens. For instance, in the case of B:
Supply: 50 * 3 * (3 * 30) = 13500
Demand: 50 * 100 + 50 * 1 * (3 * 30) = 9500
In the absence of other variables, we observe that the token supply will exceed demand in the first two cases, while in the third case, demand will exceed supply. Consequently, the price of the native token will likely decrease in the first two cases.